In-game, from low in the street: a green mech fires its rifle in a burst of orange flame as a rocket salvo leaves its shoulder pod in puffs of orange and grey smoke, its squad around it levelling their rifles in front of a grey office block.

Demo availableA mech roguelite shooter

Tin Coffins

The pilot is a version number.

You are a combat clone in someone else’s war: short, lethal squad fights through war-torn cities, in an armored mech at infantry scale. When you die, the war doesn’t rewind. The next you wakes up and keeps fighting.

Free demo · Windows, macOS & Linux · full game expected December 2026

Demo availableA cozy role-playing game

Cozy Necromancy

No armies. No combat. A lantern and a list of names.

You are a freshly graduated necromancer, sent to a small village to help its restless dead find peace — through listening, investigation and ritual, not raising armies.

Free demo · no combat · cute, with bittersweet edges · expected late October 2026

In-game: the necromancer, in her wide purple hat, stands in deep sunlit grass among the trees of the wood, the village’s roofs showing between the trunks. In-game: the necromancer face to face with Luna, a pale ghost girl, in the village street, her line captioned below them: “Rattlebones said someone might come. Someone who could see. I didn’t quite believe him.” In-game: the market square — the necromancer among a line of villagers, a market stall to one side, timbered and thatched houses and the wood behind.

In-game screenshots.

Out nowiPhone & iPad · Android soon

Castles in the Sand

Build a beach. Bring the tide.

A cozy beach-building game with real water. Shape wet sand into castles with one finger, plant your flag, and let the sea have a go at it.

Free · no accounts · plays offline · Google Play soon

A child in a straw hat builds a sandcastle decorated with shells and sea glass at sunset, a seagull and a crab looking on. The tide washing over a sand wall, with foam pooling behind it. A hydraulics level: channels cut to carry water into a basin.

Key art above; in-game screenshots below, tablet.

In the workshop

Also in development

Next on the bench. An early prototype already plays in the browser.

Goblin Hunt

A top-down fantasy role-playing game drawn in pen-and-ink black and white. Real-time fights, procedurally generated villages, wilds and barrows, and adventures you carry one character through.

Phones, tablets & browser · Read the rulebook →

The studio

Small games, built with care.

Hexmonger is an independent game studio in California. We make small games with deep systems underneath: sand that behaves like sand, worlds that generate themselves, and stories that ask you to understand rather than fight.

Behind Hexmonger is Nathaniel Voorhies, who worked on GPU architecture at NVIDIA and on machine-learning accelerators and their compilers at Google. Now that experience goes into games that are gentle to play and honest about what they do.

No accountsNothing to sign up for, and your progress stays on your device.
Fair adsNever in the middle of play, and every ad offer can be declined at no cost.
Plain policiesEvery game’s privacy policy is published and versioned in the open.