Goblin Hunt
A top-down fantasy role-playing game drawn in pen-and-ink black and white. Real-time fights, procedurally generated villages, wilds and barrows, and adventures you carry one character through.
Coming soon to iPhone, iPad & Android
Build a beach. Then the tide.
A cozy beach-building game with real water. Shape wet sand into castles with one finger, plant your flag, and let the sea have a go at it.
Free · no accounts · plays offline · App Store & Google Play soon
In the workshop
Two role-playing games in active development. More about each as they get closer.
A top-down fantasy role-playing game drawn in pen-and-ink black and white. Real-time fights, procedurally generated villages, wilds and barrows, and adventures you carry one character through.
A cozy RPG about a freshly graduated necromancer sent to a small village to help its restless dead find peace — through listening, investigation and ritual, not raising armies.
The studio
Hexmonger is an independent game studio in California. We make small games with deep systems underneath: sand that behaves like sand, worlds that generate themselves, and stories that ask you to understand rather than fight.
We have spent a long time building graphics, compilers and machine-learning infrastructure elsewhere. Now we put that into games that are gentle to play and honest about what they do.